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The Fragment That Became Flesh

Marcus had been waiting three months for this moment. His fingers trembled slightly as he unwrapped the cellophane from Patapon 3, the final game in the trilogy that had consumed his after-school hours for the past two years. He’d guided the Patapons through their first exodus, helped them build their fortress, watched them evolve and grow stronger under his divine drumbeats. Now, finally, he would see their story reach its conclusion.

The familiar white PSP screen flickered to life, and the beloved chanting filled his bedroom. “Pata-pata-pata-pon!” The rhythm was as natural to him as breathing now. But something felt different this time. The opening cutscene spoke of a great evil, of the Hero Patapon from the second game lying petrified, turned to stone by some terrible curse. And then came the voice of the Almighty—his voice, speaking to him through the screen.

“To save your people, you must sacrifice a part of yourself…”

Marcus pressed the button without hesitation. Of course he would. He’d do anything for his Patapons.

The screen flashed brilliant white, and suddenly Marcus felt a strange tugging sensation, as if something vital was being pulled from deep within his chest. For just a moment, he felt hollow, incomplete—and then the feeling was gone, replaced by the familiar comfort of the game’s opening tutorial.

But somewhere else, in a place that existed between pixels and dreams, between controller input and digital response, a fragment of Marcus’s consciousness found itself falling through layers of code and story, growing smaller and more focused until it landed with a soft thud on sun-baked sand.

The fragment—let’s call him Mark, for he was both Marcus and not-Marcus—opened his eye. Eye, singular. The realization hit him like a physical blow. He scrambled to his feet, which were now stubby and black, attached to a perfectly spherical body that couldn’t have been more than three feet tall. His arms were thin stick-like appendages, and when he looked down at himself, he saw only darkness where his familiar human form should have been.

“No, no, no,” he whispered, his voice higher-pitched and carrying the distinctive Patapon accent he’d heard thousands of times before. He was speaking their language now, thinking in their rhythms. The panic that should have consumed him felt distant, muffled by the Hero Patapon’s natural courage that now flowed through him like a second bloodstream.

A silver mask materialized over his single eye, and with it came power—raw, electric potential that thrummed through his small frame. The Uberhero Patapon. That’s what he was now. Part of himself fused with Hatapon, the brave Hero from the second game, creating something new yet familiar.

The embarrassment was crushing. Back in what felt like another lifetime—though it had been mere moments—he had controlled these creatures, commanded them like pieces on a game board. Now he was one of them. When other kids at school talked about their gaming achievements, they spoke of characters they’d created or controlled. Marcus—the other Marcus, the one still sitting in that bedroom with the PSP—would talk about the Uberhero as his creation, his character. He would never know that part of himself had actually become that character, was living and breathing in a world of eternal warfare and divine rhythms.

The first few battles were disorienting. Mark found himself moving not by his own will alone, but guided by drumbeats that came from everywhere and nowhere. Pata-pata-pata-pon! His legs moved in time with the rhythm, just as all the other Patapons did. But unlike them, he retained awareness of what he was, what he had been. The drums were his own voice calling to him across dimensions, commanding him to march, to attack, to defend.

It should have felt like imprisonment, this loss of free will to the rhythm of war. Instead, it felt like coming home. Every beat resonated in his spherical chest, every command felt right and natural. When the drums called for attack, his body sang with the need for battle. When they called for defense, his muscles tensed with protective instinct. The mask he wore wasn’t just a disguise—it was a filter, translating his human consciousness into something that could exist in this world of simple shapes and eternal conflict.

Days passed, or perhaps years—time moved differently here, measured in battles won and enemies defeated rather than the turning of clocks. Mark grew stronger, learned new abilities, evolved his equipment and skills. He led other Patapons into battle, and they followed him without question, seeing only their Uberhero, never knowing that behind the mask was the consciousness of the Almighty they worshipped.

Sometimes, in quiet moments between battles, Mark would touch his mask and wonder about the other part of himself. Was Marcus still playing? Still guiding them with his drumbeats? The connection felt real but impossibly distant, like trying to remember a dream while fully awake. He could sense the drums were being played by someone who cared deeply about these little black warriors, someone who understood their struggles and celebrated their victories. But he could never quite grasp that this someone was literally part of himself.

The strangest moments came during the game’s more emotional scenes. When Patapons fell in battle, Mark felt genuine grief—not the frustrated disappointment of a player losing units, but the raw pain of a leader watching his soldiers die. When they celebrated victories, his joy was pure and immediate, unfiltered by the distance between player and avatar. He wasn’t playing the role of a hero; he had become one, with all the weight and responsibility that entailed.

Other Patapons would approach him with reverence, calling him “Uberhero-sama,” and each time it sent a small shock through his system. He remembered being on the other side of this interaction, selecting dialogue options and watching cutscenes. Now he was living them, feeling the weight of their expectations and hopes pressing down on his small shoulders.

The most difficult part wasn’t the transformation itself, but the gradual acceptance of it. At first, Mark had clung to his human memories, his sense of self from the world beyond the screen. But as battles accumulated and bonds with his fellow Patapons deepened, he found those memories becoming less sharp, less immediate. Not forgotten, but integrated into something larger. He was still the boy who had unwrapped that game case with trembling fingers, but he was also a Patapon warrior, a leader, a fragment of divine consciousness made manifest in black skin and stubby limbs.

The embarrassment never fully left him, but it transformed into something else—a kind of humble acceptance. He had wanted to save his people so badly that he had literally given up his human form to do so. Every time he caught his reflection in a pool of water or polished shield, seeing that single eye staring back at him, he felt a complex mix of shame and pride. Shame at what he had become, pride at what he was accomplishing.

During one particularly fierce battle against the forces of evil, as Mark rallied his troops with a stirring speech about courage and determination, he realized something profound had shifted. He wasn’t a human pretending to be a Patapon anymore, nor was he simply a Patapon with human memories. He was genuinely both—a bridge between worlds, carrying the love and dedication of a player into the lived experience of the character.

The drums called out: “Pon-pon-pata-pon!” and Mark felt his body respond with practiced ease, launching into a devastating attack that scattered his enemies like leaves. As he fought, he could almost sense the excitement of his other self, the Marcus still holding the PSP, still guiding these battles from beyond the fourth wall. That Marcus would never know the satisfaction of feeling his attacks connect, the rush of adrenaline that came with dodging enemy strikes, the warm camaraderie of fighting alongside companions who trusted him completely.

In quiet moments, Mark sometimes wondered if other games worked this way—if somewhere there was a fragment of consciousness behind every protagonist, living out adventures that players could only experience secondhand. But those thoughts were fleeting, interrupted by the next mission briefing or the next call to battle.

As the sun set over the Patapon homeland, casting long shadows across the desert where they made their camp, Mark stood at the edge of their territory and looked up at the sky. Somewhere beyond those pixelated stars was a world where a boy named Marcus was probably saving his game and getting ready for bed, satisfied with another successful gaming session. That boy would never know that part of himself was here, watching the same stars from behind a silver mask, feeling the desert wind on his dark skin, carrying the hopes and dreams of an entire people on his small but determined shoulders.

The drums began to beat again—pata-pata-pata-pon—and Mark smiled with his single eye, hefting his weapon and preparing for the next adventure. He was no longer the boy who had played this game, nor was he merely the character being played. He was something new, something unprecedented: a fragment of soul made flesh, a piece of divine consciousness choosing to be small, to be humble, to be a Patapon.

And despite everything—the embarrassment, the confusion, the loss of his human form—he had never been happier. This was where he belonged, marching to the eternal rhythm of war and hope, leading his people toward whatever destiny awaited them in the vast digital wilderness.

The other Marcus, the one with human hands still holding the PSP, would continue playing, would guide the Uberhero through countless battles and victories. But he would never know that with every button press, every strategic decision, every moment of triumph or frustration, he was communicating across impossible dimensions with a part of himself that had chosen to live the adventure rather than simply play it.

Mark adjusted his mask, checked his equipment, and prepared to follow wherever the drums would lead him next. He was the Uberhero, protector of the Patapons, fragment of the Almighty made manifest—and for the first time since his transformation, he wore that identity with something approaching pride.

After all, he had wanted to save his people. Now he could do so not from a distance, not through the abstraction of game controls, but with his own hands, his own courage, his own small but determined heart beating in time with the eternal drums of destiny.